
Obviously when it comes to point and clicks there is a real contingent of fans and players who aren't bothered by the finicky elements and don't want the edges sanded off, but I'm willing to be that it's not just me that would appreciate more of a casual mode. If you dust off an N64 and play Ocarina of Time then switch to any one of the newer versions of that game you'll see bits of what I'm getting at.

It's something game developers are aware of and every now and again a classic will get remade with an emphasis on giving you the experience you remember while trying to sand off the bits that will chafe now that time and tech have moved on a bit. This means that there's a mismatch between how such a thing actually plays and the experience I remember having. The core of this thinking is that a lot of my fondness for old titles comes from playing them in the context of the time and thus dismissing elements of the UI or particular design choices as "normal" where now they would chafe. The result of all of this was an unexpected 2am conclusion about what point and clicks can learn from hidden object adventures.

Thimbleweed Park's recent trailers did trigger a little frisson of curiosity though, and I've also been tasked with booting up The Dig by John for a new Game Swap. I used to love playing point and click games when I was little - my siblings and I would play them together over weeks and weeks - but for me they feel so rooted in that time's technology and gamescape that I don't think I've found any of the modern revamps/revisits/reworks/riffs of interest. This week I've been tinkering with a preview build of Thimbleweed Park which is the point and click murder mystery from Ron Gilbert and Gary Winnick (them off Maniac Mansion). Search, compare and if you find something better. And if they do not want to let themselves be found, worse for them! Games of Search Objects that will require all your capacity for adventure, decision, risk, concentration and, of course, eager to have a great time !!.

In these Games of Find Objects you will have to put all your effort, all your time (free) and all the pressure of your fingers in locating from a treasure of incalculable value to the most seemingly useless goods, passing even by individuals, bugs or indescribable elements that, plain and simple, are more lost than a blind man in a library. Because, in addition, compensation is always worth the macro effort. luckily one of very exciting and, above all, intriguing.

Interrogate, find clues and traces to guide your restless steps. Pillar the magnifying glass, patience, and observe. You have to be stubborn, insist, dig and poke until the gods curse you. Naturally, it is not worth just taking a look and giving up.
